THE KURIOSITY LAB CARD GAME
QUESTIONS THEY DIDN’T ASK IN HIGH SCHOOL
What if the most important conversations failed to happen in the classroom?
Questions They Didn’t Ask in High School is a conversation card game built on the idea that many of the most interesting questions in life never make it into the standard curriculum. This game is about provoking deep thought and sharing perspectives rather than competition.
The questions contained in this deck span practical, emotional, and philosophical topics. You might end up talking about fantastical hypothetical scenarios, a philosophical conundrum, your deepest desires, or how much you really know yourself. The questions build on each other in unpredictable ways, and the best moments usually come from unexpected directions the conversations take.
The game is designed for 2–6 players, ages 16+, and works just as well at a dinner table as in a classroom or a late-night hang with friends. There are no points, and everybody wins. Players choose the cards that interest them, answer however they want, and build the experience together.
The game’s intention is to create an environment for the kinds of discussions that can be hard to come to on one’s own. It gives players a reason to reflect, share ideas, question assumptions, and hear how other people actually think.
Hat of Choice (Had a Choice)
How Do You Like to Learn?
Hosted by
MARK GORDON
Mark Gordon is the founder and director of Kuriosity Lab, an experimental learning nonprofit that helps young people rediscover curiosity and joy in learning. His work focuses especially on students who feel disconnected or misunderstood in traditional schools. For more than 25 years he has pursued a simple question: why is learning so often the least engaging part of a young person’s life? That question has guided him since childhood and now shapes the work of Kuriosity Lab, which exists to help young people reconnect with learning, themselves, and the world around them.
Mark’s path reflects a deep belief in nonlinear learning. Over the years, he has taught at a Summerhill-inspired free school, lived alone in a hand-built off-grid cabin in the Vermont mountains, apprenticed with the dancer Anna Halprin, co-founded Sun Light and Power, California’s longest operating solar company, and produced large-scale historical theater events. In the mid 1990s, he returned to teaching with a renewed commitment to understanding how each student learns best. Working with hundreds of at-risk and disengaged youth, he saw that when students are trusted to follow their interests, motivation returns naturally. That insight led to courses like U.S. History Through Music and Inventors’ Workshop and eventually to the creation of two nonprofits, the AHA Learning Center and Kuriosity Lab, which now serves as a living laboratory for developing tools, games, and experiences that help young people discover how they learn and who they are.